![]() ![]() Fallout 3 ( download high-quality MP4 here)įallout 3, the 2nd Bethesda title in the Preview and the last game on the list. Again, pretty easily dealt with by either temporarily enabling Z-buffer mode via the VorpX in-Rift menu or (as I did) shut one eye – you can see it didn’t hamper me overly much. ![]() During the hacking mini-game you’ll also notice the mouse-cursor incorrectly rendered in only one eye. Cross-hairs at the stereo depth I chose might be distracting for some (I got used to it very quickly however) – it can of course be disabled if required. Of course this is retro-fitted VR, so there are some compromises in experience and they’re demonstrated well in the video. It takes a little getting used to, but it does work very well which I was surprised by. I found that while the majority of rotational movement and larger head movements are best handled by the mouse, more subtle movements were really effective when moving your head to affect things like aiming. Oddly it’s in these more tense moments of the game I discovered some gameplay benefits to this hybrid Rift + Mouse combo. Plunged into darkness with nothing but flickering sparks and the mutterings of Rapture’s insane inhabitants you really do feel the panic. If you remember Bioshock as merely ‘a little bit creepy’ when you originally played it, try it again in the Rift and re-evaluate that opinion. The soaring, broken architecture with views into the ocean’s depths never looked more convincing. ![]() As Cymatic Bruce has pointed out regularly, having that cohesive aesthetic in a game’s production design trumps resolution in most cases. Wandering around Rapture again, taking the time to glance at incidental details, I saw things I simply didn’t before. Playing through the epic and now legendary opening sequence again, this time in ghost-free, high FOV 3D was a real treat and illustrated to me the value of drivers like VorpX (and of course Vireio) – they allow you to re-experience your favourite gaming memories but greatly enhanced. The video above is rendered using Geometry mode with shadow maps disabled and is my chosen mode for this game. Geometry mode however rendered the gameworld in a more convincing manner with it’s better sense of parallax and more subtle graduations in depth. Z-Buffer was blindingly quick with no depth based artifacts with no tweaking. In order to get mouse and head tracking to work as expected, I had to reduce mouse sensitivity to zero and then tweak VorpX’s Headtracking sensitivity to find a happy medium on control.įOV again needed to be adjusted to 90 degrees in the game’s config (details below) and disabling shadow maps in game removed any rendering glitches whilst in Geometry mode.Īgain, choosing between Z-Buffer and Geometry will be down to personal preference. What’s it like?īioshock’s PC port was renowned at release for being, shall we say, a little bit quirky. Critically acclaimed at release it’s still one of my all time favourite gaming experiences, which is why I was delighted when I found VorpX supported the title. It stands as a rare example in gaming where raw, visceral playability meet with first rate production design and a gripping storyline to produce something a little bit special. Bioshock ( download high-quality MP4 here)īioshock needs no introduction to gamers, but I’m going to introduce it anyway. ![]()
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